Samurai Chess - Page 3


 
 
 
 
 
Pieces & Movements : row 4

The Soldier can move any number of free squares along any of the four orthogonals; or, It can move any number of free squares along a rear diagonal.
The Water Buffalo can move any number of free squares in the four diagonal directions; or, It can move any number of free squares orthogonally sideways; or, Limited range: It can move one or two squares directly forward or backward. Promotion : Free Tapir

The Western Barbarian can move one or two squares orthogonally sideways; or, It can step one square directly forward or backward, or diagonally forward. Promotion : Lion Dog
The Eastern Barbarian can move one or two squares directly forward or backward; or, It can step one square orthogonally sideways or diagonally forward. Promotion : Lion
The Chinese Cock can step one square orthogonally sideways, directly backward, or diagonally forward. Promotion : Wizard Stork
The Horned Falcon can move any number of free squares in a straight line in any direction except directly forwards; or, Lion move: It can move or jump one or two squares along a line directly forward, potentially capturing two pieces.
The Old Kite can move one or two squares along one of the four orthogonal directions; or, It can move one square diagonally forward. Promotion : Long Nosed Goblin
The Peacock can move any number of free squares along one of the two forward diagonals, then (optionally) turn 90° and move any number of free squares in a perpendicular diagonal direction; or, It can move one or two squares in one of the two rearward diagonals.
The Kirin can step one square in one of the four diagonal directions; or, It can jump to the second square in one of the four orthogonal directions. Because of its unusual movement, an unpromoted kirin can only reach half the squares on the board. Promotion : Great Dragon
The Lion is considered the most powerful piece. It can move to any of the eight squares surrounding itself – called A spaces. It can jump to any of the sixteen squares surrounding those eight – called B spaces.
It can move to any of the A spaces and immediately return to the square began from. It may capture a piece on A space and then either remain on that square, return to its starting position, or move to any other adjacent square and may capture a second piece on the same turn.
There are specific rules about how to capture a Lion. If a lion is on the outer sixteen square of another lion (it’s B spaces), the attacking lion can only capture if the attacked lion is undefended.
If a lion is captured by a piece that is not another lion, the opponent cannot capture a lion on the next turn unless using a lion (in which the above rules apply). These rules were made to discourage an exchange of lion and keep these pieces for most of the game. Promotion : Furious Fiend
The Phoenix can step one square in one of the four orthogonal directions; or, Jump: It can jump to the second square in one of the four diagonal directions. Promotion : Golden Bird
The Golden Bird can move any number of free squares directly forward or backward; or, 1st limited range: It can move one or two squares sideways; or, 2nd limited range: It can move one to three squares along one of the four diagonals.
The  Rushing Bird can move any number of free squares in any direction, orthogonal or diagonal, except directly backwards. Promotion : Free Demon
The Southern Barbarian can move one or two squares diagonally backward; or, It can step one square orthogonally sideways or diagonally forward. Promotion : White Elephant
The Northern Barbarian can move one or two squares diagonally forward; or, It can step one square orthogonally sideways or diagonally backward. Promotion : Fragrant Elephant
The Ferocious Leopard can move one square in the four diagonal directions; or, It can move one square orthogonally forward or backward. That is, it can move to any of the six adjacent squares ahead or behind it, but not directly to the side.
The Great Dragon can move any number of unobstructed spaces sideways or up to three squares diagonally or up to two squares diagonally or up to two spaces forward or backward.




Pieces & Mouvements : row 5

The Left Chariot can move any number of free squares straight forward; or, It can move any number of free squares along the forward left or rear right diagonals; or, It can move one square directly backward.
The Blue Dragon can move any number of free squares along the side orthogonals or the forward right diagonal; or, It can move one or two squares directly forward or backward; or, It can move one square diagonally forward to the left.
The Wood General can move one or two squares along a forward diagonal. An unpromoted wood general that reaches the farthest rank is trapped.
The Earth General and go between can move one square directly forward or backward. These pieces have the same range of movement and promotions. The only difference is their placement at setup.
The Stone General can step one square diagonally forward, giving it two possibilities; A stone general can only reach a fraction of the board. An unpromoted stone general that reaches the farthest rank is trapped.
The Tile General can step one square diagonally forward or directly backward, giving it three possibilities
The Iron General can move one square forward, orthogonally or diagonally, giving it three possibilities.
The Copper General can step one square directly forward or backward, or one square diagonally forward. The copper general has a restricted Gold General movement.
The Old Rat can move one or two squares along a forward diagonal or the  rear orthogonal.
The Coiled Serpent can step one square directly forward or backward, or diagonally backward.
The Reclining Dragon can step one square in one of the four orthogonal directions or diagonally backward
The Capricorn can move any number of free squares along one of the four diagonal directions, then (optionally) turn 90° and move any number of free squares along a perpendicular diagonal direction. This means the Capricorn can only reach half the squares on the board.The capricorn is a diagonal hook mover.
The Drunken Elephant can step one square in any direction, orthogonal or diagonal, except directly backward. The starting Suizo is a very important piece, mainly because it promotes in a Taishi (crown prince)  creating a second royal piece that needs to be mated for the opponent to win the game.  Promotion : Crown Prince
The Hook Mover can move any number of free squares along one of the four orthogonal directions, then (optionally) turn 90° and move any number of free squares in a perpendicular orthogonal direction. Promotion : Guardian of the Gods
The Right Chariot can move any number of free squares straight forward; or, It can move any number of free squares along the forward right or rear left diagonals; It can move one square directly backward.
The Vermillion Sparrow can move any number of free squares along the forward right or rear left diagonals; or, It can step one square orthogonally or on the rear right diagonal. It has no move along the fore left diagonal. The vermillion sparrow can move any number of free squares diagonally or orthogonally forward; or, It can move one or two squares diagonally backward; or,  It can move one square directly backward.




Pieces & Mouvements

The Left Chariot can move any number of free squares straight forward; or, It can move any number of free squares along the forward left or rear right diagonals; or, It can move one square directly backward.
The Blue Dragon can move any number of free squares along the side orthogonals or the forward right diagonal; or, It can move one or two squares directly forward or backward; or, It can move one square diagonally forward to the left.
The Wood General can move one or two squares along a forward diagonal. An unpromoted wood general that reaches the farthest rank is trapped.
The Earth General and go between can move one square directly forward or backward. These pieces have the same range of movement and promotions. The only difference is their placement at setup.
The Stone General can step one square diagonally forward, giving it two possibilities; A stone general can only reach a fraction of the board. An unpromoted stone general that reaches the farthest rank is trapped.
The Tile General can step one square diagonally forward or directly backward, giving it three possibilities
The Iron General can move one square forward, orthogonally or diagonally, giving it three possibilities.
The Copper General can step one square directly forward or backward, or one square diagonally forward. The copper general has a restricted Gold General movement.
The Old Rat can move one or two squares along a forward diagonal or the  rear orthogonal.
The Coiled Serpent can step one square directly forward or backward, or diagonally backward.
The Reclining Dragon can step one square in one of the four orthogonal directions or diagonally backward
The Capricorn can move any number of free squares along one of the four diagonal directions, then (optionally) turn 90° and move any number of free squares along a perpendicular diagonal direction. This means the Capricorn can only reach half the squares on the board.The capricorn is a diagonal hook mover.
The Drunken Elephant can step one square in any direction, orthogonal or diagonal, except directly backward. The starting Suizo is a very important piece, mainly because it promotes in a Taishi (crown prince)  creating a second royal piece that needs to be mated for the opponent to win the game.  Promotion : Crown Prince
The Hook Mover can move any number of free squares along one of the four orthogonal directions, then (optionally) turn 90° and move any number of free squares in a perpendicular orthogonal direction. Promotion : Guardian of the Gods
The Right Chariot can move any number of free squares straight forward; or, It can move any number of free squares along the forward right or rear left diagonals; It can move one square directly backward.
The Vermillion Sparrow can move any number of free squares along the forward right or rear left diagonals; or, It can step one square orthogonally or on the rear right diagonal. It has no move along the fore left diagonal. The vermillion sparrow can move any number of free squares diagonally or orthogonally forward; or, It can move one or two squares diagonally backward; or,  It can move one square directly backward.


Pieces & Mouvements

The Left Chariot can move any number of free squares straight forward; or, It can move any number of free squares along the forward left or rear right diagonals; or, It can move one square directly backward.
The Blue Dragon can move any number of free squares along the side orthogonals or the forward right diagonal; or, It can move one or two squares directly forward or backward; or, It can move one square diagonally forward to the left.
The Wood General can move one or two squares along a forward diagonal. An unpromoted wood general that reaches the farthest rank is trapped.
The Earth General and go between can move one square directly forward or backward. These pieces have the same range of movement and promotions. The only difference is their placement at setup.
The Stone General can step one square diagonally forward, giving it two possibilities; A stone general can only reach a fraction of the board. An unpromoted stone general that reaches the farthest rank is trapped.
The Tile General can step one square diagonally forward or directly backward, giving it three possibilities
The Iron General can move one square forward, orthogonally or diagonally, giving it three possibilities.
The Copper General can step one square directly forward or backward, or one square diagonally forward. The copper general has a restricted Gold General movement.
The Old Rat can move one or two squares along a forward diagonal or the  rear orthogonal.
The Coiled Serpent can step one square directly forward or backward, or diagonally backward.
The Reclining Dragon can step one square in one of the four orthogonal directions or diagonally backward
The Capricorn can move any number of free squares along one of the four diagonal directions, then (optionally) turn 90° and move any number of free squares along a perpendicular diagonal direction. This means the Capricorn can only reach half the squares on the board.The capricorn is a diagonal hook mover.
The Drunken Elephant can step one square in any direction, orthogonal or diagonal, except directly backward. The starting Suizo is a very important piece, mainly because it promotes in a Taishi (crown prince)  creating a second royal piece that needs to be mated for the opponent to win the game.  Promotion : Crown Prince
The Hook Mover can move any number of free squares along one of the four orthogonal directions, then (optionally) turn 90° and move any number of free squares in a perpendicular orthogonal direction. Promotion : Guardian of the Gods
The Right Chariot can move any number of free squares straight forward; or, It can move any number of free squares along the forward right or rear left diagonals; It can move one square directly backward.
The Vermillion Sparrow can move any number of free squares along the forward right or rear left diagonals; or, It can step one square orthogonally or on the rear right diagonal. It has no move along the fore left diagonal. The vermillion sparrow can move any number of free squares diagonally or orthogonally forward; or, It can move one or two squares diagonally backward; or,  It can move one square directly backward.